Layer System

Comprehensive Rules §613

The Layer System

Continuous effects are applied in a strict sequence of seven layers.
Within each layer, timestamp order resolves conflicts — unless a dependency overrides it.

Principle

Layers are absolute. An effect in Layer 4 is always applied before Layer 7, regardless of which entered the battlefield first.

Interactive

Simulator

Step through layer resolution. Add or remove effects to explore interactions.

Effects in Play
Resolution Log

Rules 613.7 & 613.8

Timestamps & Dependencies

Within each layer, effects are applied oldest-first.
Dependencies can override this ordering.

Timestamp Rules 613.7

  1. Each continuous effect has a timestamp indicating when it began to apply.
  2. A permanent’s timestamp is when it entered the battlefield or most recently changed controllers.
  3. An Aura or Equipment’s timestamp is when it became attached to its current object.
  4. A continuous effect from a resolving spell or ability timestamps at resolution.
  5. Identical timestamps resolve in APNAP order (Active Player, Non-Active Player).
  6. If an effect moves to a different layer/sublayer, it receives a new timestamp.

Dependencies 613.8

When one effect depends on another, the depended-upon effect is applied first regardless of timestamp.

Dependency Test

Effect A depends on Effect B when all three conditions hold:

  1. Both apply in the same layer and sublayer
  2. Applying B would change what A affects or does
  3. Neither is a CDA in Layer 7a

Opalescence + Humility

L4
Opalescence — non-Aura enchantments become creatures with P/T = mana value
L6
Humility — all creatures lose all abilities
L7b
Humility — all creatures have base P/T 1/1

Opalescence’s L4 makes enchantments into creatures. Humility’s L6 then strips abilities from all creatures — including Opalescence. With its ability gone, Opalescence has no L7b effect. Only Humility’s 1/1 applies. Result: both are 1/1 creatures with no abilities.

Circular Dependencies

When A depends on B and B depends on A, neither takes precedence. The system falls back to timestamp order.

Common Misconceptions

  • “Last in wins” Only within the same layer/sublayer. A newer L6 effect cannot override an older L7 effect.
  • “Removing an ability undoes earlier layers” No. L4 type changes persist even if the source ability is removed in L6.
  • “Counters are modifications” Counters (7c) and modifications (7d) are separate sublayers with distinct ordering.